Melee (charge into the heat of battle wearing strong protection to unleash hell).Ranged (including snipers, nimble flanking skirmishers).Abilities need to be carefully matched with equipment, which makes the upgrade process fun. Heroes often gravitate towards a particular role, especially early in the game. A Hero gets skills from its race, secret tech and a global pool of upgrades shared by all heroes. More importantly we like hero upgrade skills coming from a variety of sources. the melee path, the ranged path and the vehicle path) but quickly found that this was too limited and that heroes looked too much alike even with mutually exclusive skill choices. For the sake of trying something different form AoW3 we experimented with a hero upgrade system in which heroes choose upgrades within pre-set rigid paths with pre-requisites (i.e. Elija comes pre-equipped with a nasty grenade attack and SMGįor Planetfall we developed an open ended hero upgrade system where you are able to mix and match hero abilities.
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